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Re:CanvasKit – Skia and WebAssembly by atomicUpdate on Friday July 19, 2019 @01:39PM (#20480791)
This page is infuriating to use on my phone. I can barely scroll, and when I do get lucky, it bounces back to the top and more things load.
Re:CanvasKit – Skia and WebAssembly by lowtolerance on Friday July 19, 2019 @01:44PM (#20480831)
Web development-centric websites often seem to totally ignore the need to provide a usable mobile experience. It’s maddeningly weird.
Re:CanvasKit – Skia and WebAssembly by acoard on Friday July 19, 2019 @04:28PM (#20482170)
It's not unsurprising. Web development happens practically exclusively on desktop/laptops.
Re:CanvasKit – Skia and WebAssembly by Waterluvian on Friday July 19, 2019 @06:38PM (#20483024)
Maybe I'm a small ignorable minority but almost all my library skimming is done on a phone. I explore new technologies when rocking babies to bed or dozing off myself.
Re:CanvasKit – Skia and WebAssembly by zapzupnz on Friday July 19, 2019 @05:41PM (#20482689)
And yet, desktop browsers have no more need of hijacking the browser's scrolling behaviour than any other browser.
Re:CanvasKit – Skia and WebAssembly by paulryanrogers on Friday July 19, 2019 @08:49PM (#20483550)
And leave scroll bar rendering to the browser or OS vendors!?

Think of the pixels!

/s

Seriously though I believe it's often done to make infinite scrolling and scroll-transitions more visually pleasant. (Not that I agree with the sentiment, but if visuals are more important than anything else...)

Re:CanvasKit – Skia and WebAssembly by pault on Friday July 19, 2019 @08:00PM (#20483389)
And yet many of the sites I build have majority mobile traffic. It's borderline incompetent to ignore the mobile ux these days.
Re:CanvasKit – Skia and WebAssembly by mkl on Friday July 19, 2019 @10:23PM (#20483809)
And the clicking/drawing/dragging interactive demos ignore touch input, but also block touch scrolling.