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Re:The Glorious, Profitable, Inescapable Art of Addiction by sudhirj on Thursday July 18, 2019 @03:16AM (#20467507)
The Netflix or Apple Music model might work. Fixed price per month for a catalog of games, with revenue shares happening based on play time. This a basically a solved problem for video and audio content, games don’t need to be different.
Re:The Glorious, Profitable, Inescapable Art of Addiction by seventhtiger on Thursday July 18, 2019 @03:19AM (#20467523)
Video and audio content are not interactive. You never feel active manipulation from static media.

Games in that model will be accused of manipulating players into having as much play time as possible even sacrificing quality. The same addictive mechanics can be used for time instead of money.

Re:The Glorious, Profitable, Inescapable Art of Addiction by IggleSniggle on Thursday July 18, 2019 @09:30AM (#20469544)
That is true, and is also happening in other mediums where the incentives are setup this way. The biggest culprit I’ve seen is recipes. What you want is the ingredients and instructions laid out with minimum fluff. What you get is pages and pages of useless storytelling to improve the metrics of the page so that the page gets ranked better for engagement so that it can sell ads.
Re:The Glorious, Profitable, Inescapable Art of Addiction by sudhirj on Thursday July 18, 2019 @07:42AM (#20468736)
But won’t people get bored and just stop playing? I wonder if songs have gotten longer since the rise of Spotify and Apple Music.
Re:The Glorious, Profitable, Inescapable Art of Addiction by karlp on Thursday July 18, 2019 @03:19AM (#20467525)
Then you could get games that are long for no reason