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Re:Epic Games Supports Blender Foundation with $1.2M by dleslie on Monday July 15, 2019 @03:13PM (#20444110)
See "The Solution", where he argues for Win32 as a truly open standard, as explicitly opposed to UWP and Android, which he considers to be closed.

https://www.theguardian.com/technology/2016/mar/04/microsoft...

Re:Epic Games Supports Blender Foundation with $1.2M by icebraining on Monday July 15, 2019 @03:23PM (#20444225)
He never call Win32 an "open standard." He calls it an open platform, or open experience, which he means anyone can build win32 games and distribute them on their own.

Using the word "standard", which he never does in that article, is quite misleading.

Re:Epic Games Supports Blender Foundation with $1.2M by dleslie on Monday July 15, 2019 @03:28PM (#20444264)
I don't think it's worthwhile to split hairs over standard/platform; I've heard Win32 called both, many times, by respectable sources.

As it is, he argued that Win32 is more open than UWP or Android; regardless of whether you think the API is a standard or a platform.

Re:Epic Games Supports Blender Foundation with $1.2M by Faark on Monday July 15, 2019 @03:49PM (#20444483)
His statement is definitively true on the software distribution side. Google wants every App installed via play store and now even Microsoft Office is only available there. Classical Windows on the other hand allows Chrome to be installed without MS acting as gatekeeper.

Yes, it's not totally black and white. Android does kinda allow side-loading with shitty usability. MS did start its own store and lets not get into telemetry. Classical windows still gives the user a lot of control, though.

Re:Epic Games Supports Blender Foundation with $1.2M by dleslie on Monday July 15, 2019 @04:19PM (#20444798)
I would not claim that any of Android, UWP, _or_ Win32 are open.