Re:Epic Games Supports Blender Foundation with $1.2M
by dleslie on Monday July 15, 2019 @03:13PM
(#20444110)
See "The Solution", where he argues for Win32 as a truly open standard, as explicitly opposed to UWP and Android, which he considers to be closed.
https://www.theguardian.com/technology/2016/mar/04/microsoft...
Re:Epic Games Supports Blender Foundation with $1.2M
by icebraining on Monday July 15, 2019 @03:23PM
(#20444225)
He never call Win32 an "open standard." He calls it an open platform, or open experience, which he means anyone can build win32 games and distribute them on their own.
Using the word "standard", which he never does in that article, is quite misleading.
Re:Epic Games Supports Blender Foundation with $1.2M
by dleslie on Monday July 15, 2019 @03:28PM
(#20444264)
I don't think it's worthwhile to split hairs over standard/platform; I've heard Win32 called both, many times, by respectable sources.
As it is, he argued that Win32 is more open than UWP or Android; regardless of whether you think the API is a standard or a platform.
Re:Epic Games Supports Blender Foundation with $1.2M
by Faark on Monday July 15, 2019 @03:49PM
(#20444483)
His statement is definitively true on the software distribution side. Google wants every App installed via play store and now even Microsoft Office is only available there. Classical Windows on the other hand allows Chrome to be installed without MS acting as gatekeeper.
Yes, it's not totally black and white. Android does kinda allow side-loading with shitty usability. MS did start its own store and lets not get into telemetry. Classical windows still gives the user a lot of control, though.
Re:Epic Games Supports Blender Foundation with $1.2M
by dleslie on Monday July 15, 2019 @04:19PM
(#20444798)
I would not claim that any of Android, UWP, _or_ Win32 are open.
Re:Epic Games Supports Blender Foundation with $1.2M
by earenndil on Monday July 15, 2019 @02:58PM
(#20443973)
They do share a lot of code, though; so there's really more like 1.2 alternate implementations of win32.
Re:Epic Games Supports Blender Foundation with $1.2M
by flyingfences on Monday July 15, 2019 @06:06PM
(#20445745)
They may be alternative implementations, but they're still no good in this case. See elsewhere in the thread where it's pointed out that Epic's anti-cheat software intentionally fails to run the game if it's running on Wine.
Re:Epic Games Supports Blender Foundation with $1.2M
by syshum on Monday July 15, 2019 @06:32PM
(#20445907)
Those are reverse engineer not blessed by Micrsoft's nor it is win32 an open standard
Further if the Oracle v Google suit does not get overturned MS could put an end to both Wine and ReactOS in a heartbeat
Also, there's Wine and ReactOS, no? Aren't those two alternative (even if somewhat incomplete) implementations of Win32?