Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by quakenul on Wednesday July 10, 2019 @05:02PM
(#20406523)
Apologies, I should have been more precise: A cpu will win when you start isolating and creating a scenario to test for APM and TTFA (obviously), so if you are interested in advancing strategic and tactical AI capabilities – basically out-thinking the human – it makes sense to cap those solved parts to make sure you are winning because of progress you make on your objective.
Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by hkmurakami on Wednesday July 10, 2019 @04:59PM
(#20406491)
Individual mutualisk micro and perfect worker harass without decelerating are very very strong in Starcraft:Broodwar
Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by Nuzzerino on Wednesday July 10, 2019 @05:25PM
(#20406738)
Brood War is much more dependent on micro than Starcraft 2. Sean "Day[9]" Plott has mentioned this a lot in his videos. You can only select 12 units at a time and cannot select more than one building in Brood War. And there is a bit of latency in Brood War that doesn't exist in SC2.
One such video (skip to about 4:30 for opinions on mechanics): https://www.youtube.com/watch?v=EP9F-AZezCU
Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by tonmoy on Wednesday July 10, 2019 @04:54PM
(#20406444)
You are right, even average players can easily beat the AI player in Starcraft 2 (when the AI is not cheating)
Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by plopz on Wednesday July 10, 2019 @05:01PM
(#20406513)
Which AI are you talking about? The game-provided AI is not designed to beat players. It's designed to be a fun game mode for players.
Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by 6gvONxR4sf7o on Wednesday July 10, 2019 @05:10PM
(#20406587)
That sort of game AI isn't designed to be strong. It's designed to be fun. See e.g. this talk titled "playing to lose" https://www.youtube.com/watch?v=IJcuQQ1eWWI
Has it? I'm not a RTS player but I thought that simple bots couldn't compete with top StarCraft players just with speed. It required strategy plus speed to first become competitve (though less strategy than required with slow APM and TTFA).