Re:Steve Wozniak's floating point routines for the 6502
by commandlinefan on Tuesday July 09, 2019 @06:24PM
(#20397314)
I learned to program on a 6502 when I was younger - it's a little depressing that computers went and got so fast that there's no real justification for doing this sort of thing any more in almost any domain (except, I guess, if you manage to land a position developing embedded I2C drivers).
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Re:Steve Wozniak's floating point routines for the 6502
by jhayward on Tuesday July 09, 2019 @08:06PM
(#20398047)
Join the ultra-low-power crowd! There are lots of fun things to make while trying to squeeze it in a couple of KB and a few kHz.
Re:Steve Wozniak's floating point routines for the 6502
by chrischen on Tuesday July 09, 2019 @06:34PM
(#20397403)
Yes but there are new primitive domains to master, like driving a motor with an arduino, or programming FPGAs.
Re:Steve Wozniak's floating point routines for the 6502
by djmips on Tuesday July 09, 2019 @10:22PM
(#20398705)
I beg to differ; shader / GPU programming has been a haven for justification of programming 'that sort of thing'. Particularly on home consoles where the hardware doesn't change year on year but the need to improve is still prevalent.
Re:Steve Wozniak's floating point routines for the 6502
by fzort on Wednesday July 10, 2019 @10:47AM
(#20402461)
You still need to know a bit of assembly to take advantage of SIMD (even when using compiler intrinsics). See for instance https://github.com/lemire/simdjson