More specifically, they said this practice serves as a very strong discouragement from indie games ever participating in bundles again, because the bundle economics depend on many (most?) of the keys either not being redeemed, or being redeemed by people who would otherwise not purchase the actual game. But when people who want the game are able, many months later, to pay a fraction of the price for a key sourced from a bundle, this really hurts sales for the game and makes the bundle a net negative instead of the positive it's supposed to be.
This isn't exactly a compelling argument in favor of having the bundles around.
That subset is going to be different for most purchasers.
I think this is a problem with the business model, rather than the problem with "unethical" resellers. So you either give up on the business model, as many game devs are doing, or you find ways to enforce it. Either start suing users who resell keys, or partner with the likes of Steam to create a system in which keys can't be activated individually.
https://www.gamesindustry.biz/articles/2013-10-09-digital-ri...
It seems that the situation is currently unclear (at least in certain parts of the world), but not obviously illegal.
If you resell the keys, you're breaking the bundle's terms of service and actively harming the developers involved.
That's exactly how stupid this idea is. I own the products I purchased, just because it's not a physical copy doesn't mean I have any less rights to it. I highly doubt their ToS would hold up, I consider it highly immoral to attempt to deny people the rights to sell or trade their own purchases.
It actually does.
Even something as simple as a checksum of the game key needing to match the last digit of your steam id would solve the problem, and would be trivial for humble/steam to implement. Every time someone requests a key from their bundle, the bundler just had to find a remaining key that matches.
Edit: I originally speculated that perhaps it wasn't in Steam's interest to support this, but thinking about it, they're losing their cut of these dodgy sales.
The thing is, there's no guarantee that that is the case. I still have unredeemed keys from (year) old bundles that I intend to redeem, I just haven't got around to it because there are more important things to do with my time.
¹For the most part. It's not always good for 100% of the people involved, but on the balance it's supposed to be a good deal for everyone.
Yeah, that sounds about right.
You would never cut a software developer slack for putting "no reverse engineering, no exploitation" in the ToS and then being surprised when vulnerabilities are discovered, business people need to consider basic stuff like this too. Markets for things exist outside of yours.
Additionally, I never even agreed to a ToS buying the early Humble Bundles at least and a hidden ToS is unenforceable at best.
If a bundle company asks for 10000 keys and their bundles are clearly only selling 200 units each, their bundles are just a front for the real money. Legit operations return all unused keys. Dirty operations (the vast majority of bundles) will block your emails the minute you mention returning keys.
I mean, it seems like they are removing games purchased fraudulently, Steam notifies you when one of your games is removed for this reason, yet despite many G2A purchases I'm yet to have a game removed, is there any evidence that this is actually as rampant as is claimed?