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Re:Pirate our games, don't buy them from key resellers, say ... by asdff on Tuesday July 09, 2019 @02:20PM (#20394994)
It does make sense but the implementation doesn't at all. There are plenty of people in underprivileged markets in the US who can't afford a $60 game. Plenty of people in Lagos who can comfortably afford that $60 game as well.

If I'm homeless in SF or NYC--despite being some of the wealthiest cities on this continent--maybe I should get that $2 regional pricing too rather than piracy (what me and plenty of others resorted to while living broke in uni).

If you want to sell your game to a wider market, don't go out of your way to make it harder for the wider market to access your product, just lower your price.

Re:Pirate our games, don't buy them from key resellers, say ... by jonny_eh on Tuesday July 09, 2019 @02:26PM (#20395061)
> If I'm homeless in SF or NYC

You'd be buying PC games as a homeless person?

The reason regional pricing makes sense is that costs for most things are lower in other regions, like rent and food, and therefore so are the salaries. That would mean a $60 game can cost as much as half a month's rent.

Re:Pirate our games, don't buy them from key resellers, say ... by asdff on Tuesday July 09, 2019 @05:14PM (#20396673)
Homeless people can own PCs and cell phones, believe it or not. But homeless, broke, college student, single parent, paycheck to paycheck, medical bills, etc. lots of reasons why a $60 game can be completely out of reach for a lot of people in the U.S., so why can't we have subsidized low income pricing here as well, if the whole point of regional pricing is to get games into the hands of people who can't afford to spend $60 on the title?

If you want more low income customers, set the worldwide price of your product lower. Don't arbitrarily ban entire countries from buying your digital game.