https://www.factorio.com/blog/post/fff-184
Then they just kept releasing every week for 7 years, and now you have people building CPUs and explaining Apache Kafka with it.
Ostriv is another recent game that comes to mind as having a similar development cycle. Also many F2P MMOs - most of the non-Blizzard online games I know do regular releases that frequently change the game mechanics (often, to a big player uproar) but still keep their userbase. Fortnight and Pokemon Go are two big ones here.
Different industries, different problems, different solutions = different definitions of what an MVP will and can be.
Most of this entire discussion is useless.
You can even make it so that players can't reach the end of level 1 before you've completed level 2 :)