We used a couple of alternatives after LogMeIn bought Hamachi and retargeted it at enterprise users, but none of them were ever quite as good. And as games have continued to strip out LAN support and/or gotten better at working through NATs, it's been a while since I needed anything like it.
No longer using Bvckup (my photo library doesn't live on my Windows machine anymore) but it was a nice change of pace to run something where it felt like the developer actually thought about the interface. With most utilities on Windows that's really not the case.
I do think however that extracting its p2p tunneling bit into a separate service could be a good thing to do even now. Its NAT punching was server-driven, which was (and still is!) a superior way to do it. Better timing, tighter port prediction. Heck, it could even establish _TCP_ tunnels through the simultaneous open trick.
In addition to the LAN gaming over the Internet, the second best thing was pranking people by printing random stuff on their LAN printers.