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Re:Pixel Art Scaling Algorithms by chipsy on Thursday December 23, 2010 @01:52PM (#2035429)
I've loosened up on my pixel-tolerance. Remember that a lot of old hardware will support multiple resolutions and sprite scales simultaneously. So while sticking to a single scale for all manipulation has a certain aesthetic usage, it isn't the one true way. It's just "whatever the platform can do."

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