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Re:Pixel Art Scaling Algorithms by jcromartie on Thursday December 23, 2010 @12:55PM (#2035196)
Totally. The pixels were carefully composed that way on purpose. Don't mess with them.

I've always been a "pixel art" purist. It even bugs me when games try to use pixel art but get it subtly wrong. For instance, a game might use sprites that are scaled up at different scales at the same time and/or rotated in high resolution. This just ruins it for me.

Re:Pixel Art Scaling Algorithms by jbrennan on Thursday December 23, 2010 @01:10PM (#2035257)
Agreed. I think 'The Incident' [1] for iOS does it just perfectly. And it's a really fun game.

[1]: http://bigbucketsoftware.com/theincident/

Re:Pixel Art Scaling Algorithms by jcromartie on Thursday December 23, 2010 @01:27PM (#2035329)
Yes! They got it right! Amazing. Thanks for this, I can use it as an example next time I am discussing with game developers that don't understand what I am talking about.
Re:Pixel Art Scaling Algorithms by dogonwheels on Thursday December 23, 2010 @04:41PM (#2035944)
I thought the same until I looked closely at the rotated objects as they landed. Not -quite- right.

Still. Lovely game and very charming and thoughtful artwork.

Re:Pixel Art Scaling Algorithms by joshu on Thursday December 23, 2010 @10:38PM (#2036499)
The artwork is nice, but the game is very hard to play (at least on an iPad...)
Re:Pixel Art Scaling Algorithms by Someone on Thursday December 23, 2010 @05:57PM (#2036114)
The problem is that, oftentimes, you have to mess quite a bit with the pixels to make them look the way the pixels looked on the original hardware: http://queue.acm.org/detail.cfm?id=1755886
Re:Pixel Art Scaling Algorithms by chipsy on Thursday December 23, 2010 @01:52PM (#2035429)
I've loosened up on my pixel-tolerance. Remember that a lot of old hardware will support multiple resolutions and sprite scales simultaneously. So while sticking to a single scale for all manipulation has a certain aesthetic usage, it isn't the one true way. It's just "whatever the platform can do."