I'm a professional graphics developer and I prefer the tooling on Linux to that of macOS.
Most professional graphics developer I know rather user better tooling than only bare bones graphics drivers and RenderDoc.
I guess that is the same point of view that gave us OpenGL and Vulkan without any kind of tooling beyond drawing framebuffers with hardware support.
I does appeal to some, but not the majority, otherwise Linux adoption would have moved beyond 1% by now.
Linux desktop market share, or lack thereof, has nothing to do with graphics tooling.
While anyone on Apple and Windows platforms can enjoy Metal Frameworks, DirectTK, Unreal, Unity, CryEngine, PIX, Poser3D, Photoshop, Houdini, Cinema 4D, AfterEffects,...
On Linux, I guess having the freedom to use half baked copies of them, or hunting for libraries that should come out of the box with any graphics stack like 3D math, mesh handling and loading materials, is more important.
I don't know them all, but FYI Unreal, Unity, CryEngine, PIX,Houdini, and Cinema 4D have native Linux versions.
I don't know about Metal Frameworks, DirectTK, Photoshop, and AfterEffects though, you might want to look into that.
Besides, the driver is only a tiny portion of the whole tooling for any graphics, professional game engine minded developer.