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Re:Mimalloc – A compact general-purpose allocator by 01100011 on Saturday June 22, 2019 @02:47PM (#20251070)
You guys could argue this all day and both be right. Depending on what type of system you're working on, you are either very likely to pull in a multithreaded dependency or you are not. Systems programming is different from game programming is different from web client programming is different from kernel development. In most of my career, I would have never accidentally pulled in a multithreaded dependency, but I could see how that could be easy to do in some cases.

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