I'm confused by the second paragraph of your response. My point was that the lack of an explicit 'unsafe' block in Go isn’t that much of an issue, as pretty much everyone knows that Go does not make any memory safety guarantee when accessing shared state from different Goroutines. Anyone who doesn’t know this isn’t ready to get their head around writing multithreaded code in Rust. Rust’s features for doing this are cool, but they require a pretty good understanding of Rust’s complex type and lifetime system.
> Anyone who doesn’t know this isn’t ready to get their head around writing multithreaded code in Rust.
Well, if they aren't using `unsafe` in the process (or, to be fair, relying on buggy library code that uses `unsafe` inappropriately), they're not going to introduce memory unsafety via data races - no matter how "ready" they are. You just can't say the same about C/C++. Or even Go.
I think the point here is that if the word "unsafe" exists as a language construct, someone is not wrong in assuming anything without that mark is safe. Otherwise, why isn't there a "safe" language construct?
> Anyone who doesn't understand why that's potentially unsafe wouldn't be ready for Rust in any case.
That's most certainly not true. They might not be ready to write high performance generic data structures from scratch, but application level code in Rust generally has about as much explicit `unsafe` as application level Go code, in my experience. (And writing high performance generic data structures isn't really a thing in Go. Not nearly as much as in Rust anyway.)