Re:Level Design and Shaping a Roguelike Experience
by chasote on Tuesday June 18, 2019 @03:37PM
(#20217467)
By a fun coincidence, I stumbled on the r/roguelikedev subreddit this weekend and they are just today starting a "how to make a roguelike" read through. (It is a different tutorial than what you linked.)
https://old.reddit.com/r/roguelikedev/comments/c1xj5b/roguel...
Re:Level Design and Shaping a Roguelike Experience
by lawn on Tuesday June 18, 2019 @06:12AM
(#20211293)
I must say I haven't even played a traditional rogue-like and it might derail my plan as well...
https://www.gridsagegames.com/blog/2018/10/how-to-make-a-rog...
This talk came dangerously close to derailing my 2-week work-cation plans; if libtcod-go had actually built, I might have been in serious trouble.