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Re:Level Design and Shaping a Roguelike Experience by tptacek on Tuesday June 18, 2019 @12:19AM (#20209748)
It turns out this guy has a really excellent blog, and a good lead-in to it is a talk he gave on how to get started developing Roguelikes:

https://www.gridsagegames.com/blog/2018/10/how-to-make-a-rog...

This talk came dangerously close to derailing my 2-week work-cation plans; if libtcod-go had actually built, I might have been in serious trouble.

Re:Level Design and Shaping a Roguelike Experience by chasote on Tuesday June 18, 2019 @03:37PM (#20217467)
By a fun coincidence, I stumbled on the r/roguelikedev subreddit this weekend and they are just today starting a "how to make a roguelike" read through. (It is a different tutorial than what you linked.)

https://old.reddit.com/r/roguelikedev/comments/c1xj5b/roguel...

Re:Level Design and Shaping a Roguelike Experience by lawn on Tuesday June 18, 2019 @06:12AM (#20211293)
I must say I haven't even played a traditional rogue-like and it might derail my plan as well...
Re:Level Design and Shaping a Roguelike Experience by Cthulhu_ on Tuesday June 18, 2019 @06:47AM (#20211537)
Same, I just can't get into the roguelike genre but it's appealing as a side project. Also because it's quite different from my day job (data wrangling, rest apis, forms etc, yay)