The biggest difficulty I've had with such things is a sort of Gresham's Law of attention: because Twatter and Fecebutt (and IRC) offer the possibility of instant reactions, I have a strong temptation to spend time on them instead of in more thoughtful, slower forms of interaction. The wild success of Fecebutt and, even more so, Zynga, suggests I'm not the only one.
> The Rotisserie implements an innovative approach to online discussion that encourages measured, thoughtful discourse in a way that traditional threaded messaging systems cannot. In contrast to the completely asynchronous, broadcast-to-broadcast mode of existing threaded messaging systems, the Rotisserie adds structure to both the timing and the flow of the discussion.
Thanks for that too. That's exactly the communication platform I made/am making. For me there's also the "human" element as described in Time, Work-Discipline, and Industrial Capitalism [0]. Like how "human time" is not "modern life time," but we're still humans so wouldn't it be nice to have a space where we communicate in human time. But yes Gresham's Law... hmmm...
[0] https://www.sv.uio.no/sai/english/research/projects/anthropo...
The other thing is that there are distributions like the Cauchy distribution that are so heavy-tailed that they don't even have a mean†, or even a variance. The Law of Large Numbers doesn't apply to them at all! And even for more ordinary heavy-tailed distributions that do have means, like the lognormal distribution (relevant here since it's empirically the distribution of how much we misestimate tasks by) the Law of Large Numbers takes a lot more than "a few times" to start making the distribution of the sum look normal. Try it! Pop open Jupyter and convolve the lognormal distribution with itself a few times! How long does it take before it even starts to look Gaussian? How long does it take before it still looks Gaussian in a log-linear plot?
†In your comment you said "mean and expectation", but those are the same thing. Possibly you don't know anything about statistics yet? If so, welcome! You're one of today's lucky ten thousand!
And if you're doing something really mainstream, like writing the next big client-side JavaScript framework, the one that will replace React, watch out! Your chances are a lot worse than that, because there are hundreds of thousands of people who fight with React every day and are frustrated with its shortcomings. Your chances are literally millions to one, unless you work at Microsoft or Google and have management support to beat those Facebook fuckers.
But if you're doing something offbeat, working on a problem† that's mainstream enough to be interesting if you're successful but not mainstream enough that dozens of people are already spending their weekends trying to solve it, you have a much better chance of finding a niche for your project. Maybe it's non-mainstream because people take for granted that it can't be solved (in which case they might be right, as with the reactionless drive — the objective here is to be weird in your project goal, not your epistemology); maybe because they don't understand why it would be important to solve it ("Where's the market?"), and you do; maybe, as with OpenSSL, it's an important problem, but there's no way to get paid for solving it.
A thousand hackers writing a thousand versions of the same library in the same way are only epsilon more productive than one hacker. A thousand hackers writing a thousand different libraries are almost a thousand times as productive.
Winning the lottery? Well, that's pretty much out of your control — but if you do decide to waste your money on the lottery, don't pick a number lots of other people are picking. Then you'll have to split the already-improbable winnings N ways.
But what if you're determined to solve a mainstream problem anyway, one where a thousand people are also trying to solve it? Then you need all the outcome variance you can get! If, of those thousand hackers, 500 are using a very conservative approach that is guaranteed to solve the problem with some quality metric 10 ±1 in 26 weeks ±2 weeks (these being the standard deviations, not some kind of 95% confidence interval), while the other 500 are using all kinds of wild approaches that give them quality metric exp(ln(4)±ln(4)) in time exp(ln(52)±ln(4)) weeks, it's pretty much guaranteed that the "winner" is going to be someone with a totally insane approach that hacked together a library with quality 49 in only 14 weeks. It's not going to be one of the 26-week plodders, because 14 weeks is 12 standard deviations out on their distribution (vs. 0.95 out on the crazy hackers' distribution), and quality 49 is 39 standard deviations out (vs. 1.3 out on the crazy hackers' distribution).
In fact, it's even worthwhile to sacrifice expectation to get higher variance in these situations. If your only hope of winning is to beat everyone else in a single round, you should do whatever will increase your minuscule chance of a home run, regardless of how it affects your chances of striking out.
It's still not socially optimal for people to behave this way — note that here you have 1000 hackers whose aggregate productivity is only about 20× the productivity of an average plodder — but if you've gotten suckered into competing for a mainstream niche, that's the way to play the game.
All of the above is for the simplified situation where you're working on a project by yourself. In a teamwork situation, the relevant actor is your team, not you individually. Do not write your code in Clojure if the rest of the team is working in Ruby. Do not try to solve only problems that nobody else on the team thinks are important.
And this advice definitely does not apply to a situation where doing the same thing someone else already did is valuable. If you're making a sandwich, there's no reason it needs to be different from the sandwich someone else is making across the street. They're two different sandwiches. If someone eats the sandwich across the street, it's gone and it can't feed your customer. They're going to be happy if you make them a sandwich they like, even if it's a little worse than the sandwich across the stret; even if there are many just like it, this sandwich is theirs. This is very different from the situation in software, where one sandwich feeds everybody in the world at once, except people with celiac disease. Nobody is going to be happy that you wrote a web browser from scratch for them instead of just installing Firefox.
† I recognize that a painting is not "solving" a "problem", but many of the same principles apply.