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Re:Why GitHub used Haskell for Semantic by solidsnack9000 on Sunday June 09, 2019 @11:13AM (#20139713)
I think anybody can write Haskell and anybody can play Zelda or similar characters in fighting games.

What the skill-cap / skill-floor thing is about, is how often do people bother. When the base level of skill required to play at all -- not necessarily play well -- is really high, often those characters don't get used as much. People find a character that demands less up front investment and play that character instead. It's not about ability, it's about time.

Re:Why GitHub used Haskell for Semantic by yakshaving_jgt on Monday June 10, 2019 @08:26AM (#20146058)
Ok, I think that's fair. I won't deny there was a significant time investment on my end.

Thanks for clarifying.