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Re:People who document violent extremism are being shut down... by pdkl95 on Friday June 07, 2019 @08:37AM (#20123909)
> what will they want as a solution?

The same thing we use when enforcing the rules of any infrastructure: publicly accountable and transparent due process. These problems will continue until big tech implements a proper rule of law[1]. They will continue[2] to be responsible for these difficult decisions as long as their platforms idea of justice is the rule of man[2].

[1] https://en.wikipedia.org/wiki/Rule_of_law

[2] https://www.gdcvault.com/play/1024060/Still-Logged-In-What-A...

[3] https://en.wikipedia.org/wiki/Rule_of_man

Re:People who document violent extremism are being shut down... by brokenkebab on Saturday June 08, 2019 @05:53AM (#20131584)
Not sure I clearly see your position. If platforms should abstain from censorship unless proper legal process forces them to do so is what you mean - I would not argue. But it's not the point of my comment. Pro-cesorship movement never advocated for proper due process, they want quick, peferably automatical "deplatforming".
Re:People who document violent extremism are being shut down... by pdkl95 on Saturday June 08, 2019 @11:36AM (#20132927)
> proper legal process forces them to do so

That's not what I'm talking about. The platforms need to create a new form of "legal process" where these issues are defined and adjudicated in an open process. Google et al are de facto a new layer of government, and they need to act like it. Currently, they are trying to act like a "(mostly) benevolent dictatorship" and finding out that the hard way that you can't actually please everyone. The proper way to handle calls for censorship/banning/etc is to tell them to take their grievances to the formalized judicial process and/or argue for changing that process in the formalized, open "legislature".

For a much better explanation, I highly recommend watching Raph Koster's talk (my previous [2]). Even though it was at GDC and initially talks about VR and MMOs, the talk is not actually about games; it's about the ethical and social responsibilities of creating social spaces, and the may ways we've tried to solve their problems in the past.