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Re:Writing a game engine in pure C: The Graphic Initialization by TillE on Wednesday June 05, 2019 @03:25PM (#20108187)
I gave up on SDL2 for graphics after looking at the code that would be necessary to apply the simplest OpenGL shader.

The alternative path for C++ is SFML, which has sensible abstractions for most of what you need.

Re:Writing a game engine in pure C: The Graphic Initialization by pjmlp on Wednesday June 05, 2019 @05:34PM (#20109412)
SDL2 has much better support for Android though.