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Re:Shady Numbers and Bad Business: Inside the Esports Bubble by AmericanChopper on Monday June 03, 2019 @04:08PM (#20087968)
> fosters a physical sense of community which is crucial

Then why have none of the most successful esports had this characteristic? A characteristic they have all shared however, is a simple, out-of-the-box online multiplayer experience.

Archiving old games is an entirely seperate concern.

Re:Shady Numbers and Bad Business: Inside the Esports Bubble by toofy on Friday June 07, 2019 @07:43PM (#20129583)
Well the original—at least from my perspective—esports game was quake, which spawned quake con. At some point when quakecon startee really gaining traction, most games from that point forward stopped implementing a lot of the capability which fostered those types of communities.

While esports has gained a little bit more traction since then, my suspicions are aligned with the article, it’s mostly due to dumping massive venture capital into hyping it. And it seems to have hit a wall.

I bet, if they want to move beyond the wall it has hit, one of the key moves will be to start implementing those features discussed above, which will foster the communities which will allow those organic communities to form.