Re:Emu: Language for Programming GPUs in Rust
by 0815test on Monday June 03, 2019 @04:45AM
(#20081437)
Rust 1.0 wasn't even that stable or usable in production, albeit it is of course forward-compatible. NLL (introduced with Rust 2018) was a huge improvement in overall usability, and it's likely that we'll see even more such changes in areas such as async. Rust is quite far from true "maturity" in the C/Java/PHP sense.
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