Re:Emu: Language for Programming GPUs in Rust
by 0815test on Monday June 03, 2019 @04:45AM
(#20081437)
Rust 1.0 wasn't even that stable or usable in production, albeit it is of course forward-compatible. NLL (introduced with Rust 2018) was a huge improvement in overall usability, and it's likely that we'll see even more such changes in areas such as async. Rust is quite far from true "maturity" in the C/Java/PHP sense.
Sure, Rust is not going to replace Java anytime soon (probably not at all). But for a language that has seen its first stable release only four years ago [1], Rust is a wildly successful systems programming language.
[1] Before Rust 1.0, Rust was not really usable in production due to very frequent changes to the language.