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Re:Boden – Native mobile cross-platform applications by wtetzner on Thursday May 30, 2019 @12:43PM (#20053104)
I think the problem is that they need to provide a way for you to sign your own binary such that it will work on the hardware?
Re:Boden – Native mobile cross-platform applications by saagarjha on Friday May 31, 2019 @03:17AM (#20058832)
Which is entirely possible, no?
Re:Boden – Native mobile cross-platform applications by wtetzner on Friday May 31, 2019 @12:31PM (#20062409)
It's possible, but they have to actually do it.
Re:Boden – Native mobile cross-platform applications by saagarjha on Friday May 31, 2019 @01:50PM (#20063260)
But they do? Xcode does this.
Re:Boden – Native mobile cross-platform applications by wtetzner on Friday May 31, 2019 @02:46PM (#20063819)
I'm not sure if requiring you to buy a Mac meets the requirement. (I don't mean this sarcastically, I really don't know if it does).
Re:Boden – Native mobile cross-platform applications by saagarjha on Friday May 31, 2019 @03:09PM (#20064024)
You do not need Xcode or a Mac to sign applications.
Re:Boden – Native mobile cross-platform applications by wtetzner on Saturday June 01, 2019 @07:36AM (#20068695)
Ok, so let's assume I was able to build the source and sign it without needing a Mac. Am I then able to run my newly signed program on my iPhone freely? Do I need to get it into the app store? Are there limitations to installing it directly to my phone?

Just trying to figure out where the incompatibility will the GPL is coming from.