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Re:Details about MIDI 2.0 by shams93 on Saturday May 25, 2019 @05:44AM (#20008025)
You could use it for game control having a super low latency midi controller would also work for game controllers
Re:Details about MIDI 2.0 by rerx on Saturday May 25, 2019 @06:06AM (#20008099)
Indeed: Pre-USB "game ports" doubled as MIDI interfaces. https://en.wikipedia.org/wiki/Game_port
Re:Details about MIDI 2.0 by phs2501 on Saturday May 25, 2019 @07:29AM (#20008389)
The MIDI pins on game ports were an add-on on sound cards to unused pins from the game port, though. The original game port spec doesn't have anything to do with MIDI or UARTs, and joysticks and the like did not use those extra pins.
Re:Details about MIDI 2.0 by Crosseye_Jack on Saturday May 25, 2019 @10:01AM (#20009091)
And iirc game-ports were usually their own expansion card. It wasn’t until Sound Blaster decided to include it on their cards that we started seeing it integrated into the sound card (part of a sound cards job is Analog to digital conversation, why not do the ADC conversation needed for joysticks as well? Also, games normally also want sound so seemed like a nice why to bundle everything you need onto a single card).
Re:Details about MIDI 2.0 by Kye on Saturday May 25, 2019 @06:43AM (#20008224)
I broke multiple joysticks on Wing Commander this way.