Re:Procedural Building Generation in Unreal Engine 3
by wmf on Sunday December 12, 2010 @08:58PM
(#1998897)
It sounds like you're describing fractal compression. It's true that fractals can generate apparently complex output from small input, but if you're trying to compress a specific piece of data (like, say, a map of New York City) they don't seem to be much help.
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