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Re:Procedural Building Generation in Unreal Engine 3 by smcl on Sunday December 12, 2010 @08:40PM (#1998853)
This is a really interesting insight into an aspect of a game I'd normally never give much though to. Very good article indeed.

However I noticed something in this that I HATE seeing in real life, variables (ok "properties", here) prepended with a character or characters indicating type (seems only booleans here, bBlah and such). I honestly can't say why it bothers me, but it makes code really tough to read. It really shouldn't, I mean it technically should be useful as it gives a bit more info to the person reading the code, but I find it infuriating. I wonder if anyone else has this possibly irrational hatred.

Re:Procedural Building Generation in Unreal Engine 3 by wmf on Sunday December 12, 2010 @10:13PM (#1999109)
That's http://en.wikipedia.org/wiki/Hungarian_notation — it seems to be popular among Windows programmers.