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Re:Four Years of Rust by pornel on Wednesday May 15, 2019 @05:31PM (#19923973)
If GC & runtime is on the table, then there are many nicer languages you can use (Go, D, Swift, Kotlin). I assume that the C and C++ users who haven't switched yet are largely the "GC-hating" crowd that can't.

COM and other refcounted ones get a pass. But I'm surprised that Unreal gets away with a mark-and-sweep GC. Perhaps because it's only required for UObjects, and the rest of the codebase can still easily avoid using the GC? You can even cause use-after-free bugs on UObjects, if you want to.

Re:Four Years of Rust by sanxiyn on Wednesday May 15, 2019 @11:56PM (#19926010)
Isn't Swift also refcounted?
Re:Four Years of Rust by pjmlp on Thursday May 16, 2019 @12:32AM (#19926137)
Reference counting is a GC algorithm, as per CS curriculum.