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Re:John Carmack on QuakeWorld latency and business model (1996) by Maro on Wednesday May 15, 2019 @07:07AM (#19918214)
I think the problem here is, the game is made by Studio A, but it's run by Google in the cloud. Studio A probably doesn't have enough of an incentive to put this in the binary, but Google doesn't have the source, so they can't change the game loop.

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