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Re:John Carmack on QuakeWorld latency and business model (1996) by flohofwoe on Wednesday May 15, 2019 @05:59AM (#19917846)
...what's the point of playing competitive first-person-shooters when an AI is at the controls.

And those types of game are the ones that are suffering most from input latency.

Re:John Carmack on QuakeWorld latency and business model (1996) by TheCapn on Wednesday May 15, 2019 @11:50AM (#19920594)
I actually kind of find the thought hilarious.

In a twitch shooter, you mouse over a visible opponent. Would the AI be more likely to pre-emptively pull the trigger for you? Or more likely delay and swing the aim passed the opponent before shooting at air? AKA Is the training set for predictive user actions based on experience of players better or worse at the game than you?