Re:John Carmack on QuakeWorld latency and business model (1996)
by neiman on Wednesday May 15, 2019 @05:34AM
(#19917734)
I thought about it. But first, you need a lot of information to train a model, so it would only work for very heavy players. Second, creativity is not defined only as doing an action that others didn't do (often or never) before, but also of doing an action that you didn't do (often or never) before.
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