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Re:Fun with Snapchat's Gender Swapping Filter by Wowfunhappy on Monday May 13, 2019 @12:59PM (#19901240)
> Finally, as this kind of tech improves the potential for misuse becomes an important problem, so we need to build in protections (like watermarking the audio) that can help prevent fraud while not compromising the speed of the algorithm or the quality of the output audio.

Legitamate question: (absolutely not rhetorical, I don't know the answer!)

What the potential misuse of a gender voice changer? If someone wants to change their perceived gender in a video game (presumably to avoid harassment), should that be detectable? If both genders should ideally receive identical treatment anyway, is there any harm in swapping?

Re:Fun with Snapchat's Gender Swapping Filter by whuffman on Monday May 13, 2019 @01:12PM (#19901380)
I should definitely expand a bit: the voice skins that we're building give you a _specific_ person's timbre (or you can do some cool "voice space" vector manipulations to combine timbres). The cool application here is being able to sound like a character or celebrity in the game, but the risk of misuse for having a specific person's vocal cords is much greater than that for just swapping your gender.

That said, there _are_ some interesting things to be careful around, even for changing your gender, or age, or other basic variables around your voice. We're mostly worried about what impact this would have for communities built around these kinds of commonalities: for example, is it okay for a child to masquerade as an adult in an adults-only social group? I don't think there's a clear answer to all of those situations - but until we see more use of realistic voice skins in the real world, we're playing it safe and building in these kinds of tools!

Re:Fun with Snapchat's Gender Swapping Filter by bencoveney on Monday May 13, 2019 @01:19PM (#19901439)
Catfish (verb) - lure (someone) into a relationship by means of a fictional online persona.