https://forums.swift.org/t/swift-as-a-cross-platform-languag...
Anyhow, the Windows API (.net, C#) is better and has a brighter future and present.
Swift is much closer to the metal than .NET, and it has very innovative syntax features. It's more analogous to Rust than to C#. .NET is a strong cross-platform ecosystem, but it's silly to say "we don't need any others because this one's good enough". It's not even the strongest one that currently exists - probably the JVM is. It honestly just sounds like you're hating on Apple for the sake of it.
I also haven't heard of it being outperformed by Java and C#; do you have a source for that claim?
The book iOS and macOS Performance Tuning ( https://www.amazon.com/iOS-macOS-Performance-Tuning-Objectiv... ) has pretty damning benchmarks against Swift versus Objective-C even without using any tricky optimizations (not what you originally asked but something to consider). Of course the whole book (written by a former Apple engineer IIRC) is pretty much full of performance gotchas across many Apple frameworks/APIs, but the chapter on Swift was pretty harsh and basically said Swift fails to live up to its name versus Objective-C (at least at the time the book was written).
I think most people think that Swift performs like Rust/C++/C since it doesn't have a garbage collector and imagine ARC is providing relatively free memory management, but it seems Swift performs closer to languages with a garbage collector due to the various design constraints on the language (interoperability with Objective-C, ARC isn't free, and maybe without the explicit lifetime/ownership declarations in the code like Rust, ARC can't be optimized as well).
You made the mistake of thinking Swift is a programming language and not just the Apple API.