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Re:Reducing Latency in KWin by declank on Thursday May 09, 2019 @07:39AM (#19867240)
Game developers stick to the rule-of-thumb 16ms (60Hz) update constraint to have updates done before drawing.

Not sure how work can be done on something like KWin without that rule guiding decisions.

Re:Reducing Latency in KWin by paines on Thursday May 09, 2019 @11:32AM (#19869160)
In the past I would have aggreed. Nowadays where gaming monitors have freesync/or some nvidia sync mechanism(TM) refresh rates go up to 120hz or even 144hz. So the timespan is even lower to update everything.