Someone might contribute a nice screen layout, but actual design of a user experience involves design, which is usually a process of intelligently deciding on limitations.
Slack and iTunes often get smacked around for their designs because they are kitchen sinks of features, which makes them bulky and non-intuitive.
Open Source communities tend toward this sort of kitchen sink by default. This is because people are contributing the features they want and need, not the ones which fit into your product plan. So you typically see the most success for software that is under an open source license but has limited or banned the ability for people to contribute.
There are good examples of UI in free software. There are also terrible examples of UI in proprietary software. A lot of the peculiar user experience in GNU/Linux is that way because it was cloned quite exactly from a proprietary system called Unix. A lot of that bad user experience is standardized with an IEEE standard called POSIX, which isn't free.
The widespread love of the Mac and OS X among techies on HN says otherwise.