Re:Former Fortnite UX lead digs into ethical game design
by raxxorrax on Wednesday May 08, 2019 @06:29AM
(#19857520)
We see that there is a clear aspiration for publishers to make development of games more predictable and reliable. That is why we see more subscription models that aren't tied to any specific games (PS Plus, Origin, etc.).
While I can understand the motivation, I do think it does indeed have a strong negative effect on games. Best games come from creative people that are willing to take a risk. Others games will end up like you said, on the lowest common denominator, mass appeal being the primary goal.
I can also understand game developers wanting to have at least some form of job security. Although certainly interesting, I really don't envy developers of large game publishers from what we heard in some reports.
Cinemas are more successful than theatres... Maybe games that we remember fondly and think are representative for games will be pushed into a market for connoisseurs.
While I can understand the motivation, I do think it does indeed have a strong negative effect on games. Best games come from creative people that are willing to take a risk. Others games will end up like you said, on the lowest common denominator, mass appeal being the primary goal.
I can also understand game developers wanting to have at least some form of job security. Although certainly interesting, I really don't envy developers of large game publishers from what we heard in some reports.
Cinemas are more successful than theatres... Maybe games that we remember fondly and think are representative for games will be pushed into a market for connoisseurs.