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Re:A final proposal for Rust await syntax by foota on Monday May 06, 2019 @02:06PM (#19842075)
I'll bite. For context, I'm very much a rust beginner with probably a couple dozen hours at most. I find that anything having to do with lifetime parameters is hard. I think this is even worse than C++ templating in some sense since it behaves differently than type templating.

Otherwise, I think the syntax is fairly reasonable.

Re:A final proposal for Rust await syntax by pcwalton on Monday May 06, 2019 @02:49PM (#19842518)
That's legitimate; lifetime parameters are a new concept that aren't found in any other language. They naturally require a learning curve. Lifetime elision—making it so that you don't have to see lifetimes in most cases—is the main way we tried to make them easier.
Re:A final proposal for Rust await syntax by estebank on Monday May 06, 2019 @02:21PM (#19842237)
My advice would be to completely forego lifetimes handling until much later in time. It is a difficult part of the language to master but it gets much easier once you get more practice. Get well acquainted with the rest of the language and you'll pick them up with less trouble.