Re:Objects vs closures
by shawndumas on Wednesday December 08, 2010 @08:58AM
(#1982922)
I invoke the ko rule...
Situational Cycle: a move sequence that starts and ends at the same position such that at the end of that cycle it is the same player's turn as it was at the start. If cycles are allowed without restrictions on them, it is possible for a game to go on indefinitely. [1]
The 'ko' situation is the most common cycle that occurs in the game of go.
Ko: a situation where two alternating single stone captures would repeat the original board position. The alternating captures could repeat indefinitely, preventing the game from ending. The ko rule resolves the situation. [2]
Situational Cycle: a move sequence that starts and ends at the same position such that at the end of that cycle it is the same player's turn as it was at the start. If cycles are allowed without restrictions on them, it is possible for a game to go on indefinitely. [1]
The 'ko' situation is the most common cycle that occurs in the game of go.
Ko: a situation where two alternating single stone captures would repeat the original board position. The alternating captures could repeat indefinitely, preventing the game from ending. The ko rule resolves the situation. [2]
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[1]: http://senseis.xmp.net/?Cycle
[2]: http://senseis.xmp.net/?Ko