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Re:A Guide to Rust Graphics Libraries as of 2019 by _bxg1 on Thursday May 02, 2019 @11:28PM (#19815282)
Very good deep-dive, but I'm surprised there was little mention of the higher-level libraries that do exist already. I've found kiss3d and three-rs, both of which seem pretty early but appear to let you "load a model you made in Blender and show it on screen".
Re:A Guide to Rust Graphics Libraries as of 2019 by rezeroed on Friday May 03, 2019 @06:53AM (#19817207)
Kiss3d is great. It has some rendering issues on mac, but a great level of abstraction.
Re:A Guide to Rust Graphics Libraries as of 2019 by _bxg1 on Friday May 03, 2019 @10:42AM (#19818868)
Is it featured/mature enough for a full game?
Re:A Guide to Rust Graphics Libraries as of 2019 by termhn on Friday May 03, 2019 @04:31PM (#19821989)
Depends on the kind of game, but probably not. That's not really the purpose it's meant for, so it will probably never get to that state.