Re:What is ZIL anyway?
by gmueckl on Friday April 19, 2019 @01:41PM
(#19701424)
Well, I would like to think that the ties of interactive fiction to text as the mode of interaction are likely the first to be broken.
Both speech recognition and speech synthesis have progressed by leaps and bounds. Computer graphics have progressed to a point where human characters can be made expressive and nuanced.
Imagine an engine that that takes games scripted as interactive fiction, procedurally generates the game world from the prose (far fetched, but first steps exist as research papers), populates it with the characters from the text and makes them act out the written dialog while honoring the implicit stage directions given in the written form ("he whispers in your ear" etc...). All of that presented in VR, which would make having a dialog with these virtual characters more natural.
Looking at the tech that exists today, I believe that we are about halfway there.
Both speech recognition and speech synthesis have progressed by leaps and bounds. Computer graphics have progressed to a point where human characters can be made expressive and nuanced.
Imagine an engine that that takes games scripted as interactive fiction, procedurally generates the game world from the prose (far fetched, but first steps exist as research papers), populates it with the characters from the text and makes them act out the written dialog while honoring the implicit stage directions given in the written form ("he whispers in your ear" etc...). All of that presented in VR, which would make having a dialog with these virtual characters more natural.
Looking at the tech that exists today, I believe that we are about halfway there.