News for hackers. Stuff that matters.
Re:Icons: Avoid temptation and start with user needs by kurtisc on Monday April 15, 2019 @04:52AM (#19664024)
You're right but I've always thought it's a bit sad how many hours must be spent recreating the same similar assets - concrete, grass, clothes, etc. - just so people don't have this clinical moment where they recognise something from another game.
Re:Icons: Avoid temptation and start with user needs by grenoire on Monday April 15, 2019 @06:06AM (#19664252)
In view of games as art, these are definitely mandatory stylistic choices involved in creating a unique experience for the players.