Re:Godot Engine Awarded $50k by Mozilla Open Source Support ...
by pjmlp on Friday April 12, 2019 @09:17AM
(#19644504)
Given that Unreal only now added such support via https://molecular-matters.com/products_livepp.html partnership, I wonder how Godot is actually doing it.
>Finally, one of our brightest additions for the 3.0 release: GDNative allows scripting in C++ without needing to recompile (or even restart) Godot.
https://docs.godotengine.org/en/3.1/getting_started/step_by_...