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Re:Fortnite and the Good Life by veryworried on Monday April 08, 2019 @05:41PM (#19609329)
I doubt few would argue that gaming is a passive activity. What they seem to argue is that any gaming experience specifically designed for entertainment is ultimately worthless.

There’s games all around us if you look. I like to play the “I broke my kernel and my entire system is fucked and now I gotta repair it” game or the “write a driver for some obscure hardware” game or even “demonstrate a vulnerability exploit on a live system” game, all which lead to greater value creation and self fulfillment superior to defeating some imaginary creature.

Re:Fortnite and the Good Life by rujuladanh on Monday April 08, 2019 @06:38PM (#19609791)
> all which lead to greater value creation and self fulfillment superior to defeating some imaginary creature

That is 100% subjective.

For instance, I can easily argue that breaking kernels and writing drivers for obscure hardware does not add any real value for society as a whole.

However, playing and socializing with people does create value for society, specially in this day and age where people is evermore alone, if only in reduction of antidepressants ;)

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Re:Fortnite and the Good Life by rujuladanh on Tuesday April 09, 2019 @02:53AM (#19612405)
It seems you missed the point.

Anyway, parent said obscure hardware, so hardly useful for most people. And it sounded more like a personal activity, it is not clear he/she did publishing or upstreaming or blogging about it.

By the way: actual drivers for complex hardware are nowadays mostly written or maintained by companies.

Re:Fortnite and the Good Life by Macross8299 on Tuesday April 09, 2019 @12:33AM (#19611823)
>the "demonstrate a vulnerability exploit on a live system" game creates greater value than a video game

Right, but there are instances where you can train for that live demonstration, like CTFs in self-contained environments like virtual machines.

Seems pretty similar in scope to a video game to me. I think you're more accurately complaining about games that provide little value beyond the skinner box. What about stuff like Shenzhen I/O, Factorio, etc? You could even make strong case for RTS games teaching transferable skills.

Re:Fortnite and the Good Life by icebraining on Monday April 08, 2019 @07:09PM (#19610049)
They train different skills; for example, I wasn't a very well coordinated kid, and I attribute my driving skills to years of FPS gaming, which trained me to operate controls while paying full attention to my environment. Writing drivers doesn't help with that.