Re:CityBound – An open source city simulation game in Rust
by jtms on Saturday April 06, 2019 @01:52PM
(#19592022)
Wow, I get frustrated and feel unproductive if my feedback loop is longer than 2-5 SECONDS. This must require a seriously different approach to trial and error exploration
Re:CityBound – An open source city simulation game in Rust
by dimfeld on Sunday April 07, 2019 @01:10AM
(#19594953)
A lot of that is done in a simulator on the computer, which usually builds very quick once you get the environment and simulation scripts written.
The full build to a bit file that can be loaded into hardware is an NP-hard optimization problem, so as your design approaches the limits of either the desired clock speed or the amount of space in the chip, it can become very slow.
Re:CityBound – An open source city simulation game in Rust
by jeanmichelx on Sunday April 07, 2019 @01:43PM
(#19598467)
I wish. This figure is reloading the formal tool after a one line change in the RTL.
Placing (not routing!) takes around 24 hours since we need to run in a larger environment than just the block level to get realistic timing reports
Elaborating the hardware (systemverilog) I'm working on (about a year of work from scratch, nothing fancy) takes 8 minutes.