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Re:Computer Graphics from Scratch (2017) by westoncb on Friday April 05, 2019 @10:31PM (#19588795)
Huh. Well, it has been a couple years since I last looked, but nothing turned up for me before.

> My suggestion is to try to find a general role on a team supporting a rendering product. And then to slowly move into that type of work.

Not sure if that's in reference to my background or just a general comment. I do have about three years experience doing graphics programming professionally (1 year computational geometry), and many more doing it as a hobby, so working my way back up to it is not exactly an appealing prospect.

I could potentially see that being sensible for me though, depending on details about the job not included in the description. Graphics programming is my deepest specialty, but I am primarily a generalist.

For example, here's a video of the CAD tool I architected, built (the features shown), helped design and hire other developers for etc.: https://www.youtube.com/watch?v=e21tqZebl60

I am actually concerned that the skill set involved there won't be easily usable to by Google scale companies though--that they'd prefer to have a few specialists for the different aspects of the project instead. So maybe this isn't such a good direction for me.

Re:Computer Graphics from Scratch (2017) by Arelius on Saturday April 06, 2019 @12:13AM (#19589183)
> Not sure if that's in reference to my background or just a general comment. I do have about three years experience doing graphics programming professionally (1 year computational geometry), and many more doing it as a hobby, so working my way back up to it is not exactly an appealing prospect.

It was mostly a general comment, but I think an important one. I've been a rendering specialist for about 10 years, and I still occasionally encounter the "rendering" role that expects me to have more knowledge of some special type of hardware or something, and I end up being under-qualified for, it's just that kind of field I guess.

Also, cool looking CAD tool!

Re:Computer Graphics from Scratch (2017) by analognoise on Saturday April 06, 2019 @02:41AM (#19589611)
I like your cad tool - I'm interested in 2D only, but you seem to have nailed the user interaction bits for constrained movement.

I'm primarily interested in algorithms/ heuristics for wire drawings (2D ECAD). Do you have any suggestions on where to look for further information?

Re:Computer Graphics from Scratch (2017) by westoncb on Saturday April 06, 2019 @03:21AM (#19589703)
Not really unfortunately :/ We were basically winging it without really digging into the research or anything, except for computational geometry algorithms.