Although there are readily available skeletons for purchase, I want to print my own skeleton for "profiling and debugging" purposes :)
Every one of the steps introduces heaps of error, there's error in the imaging resolution and voxeling, tooons of error in the segmentation process - no matter how good you are at it and a good full-body segmentation can take thousands of hours even by a team of anatomists, and then 3D printing with a commercial printer would introduce even more error.
I'd say a well-segmented digital model of your skeleton would be more than enough to figure out obvious issues :)
Of course, if you do that you could get an accurate anatomical model (like those ones that show up in high school bio classrooms) for $200-$400 instead.
Seriously, where it gets tricky is that there is a lot of stuff (cartilage) in the gray area between bone and flesh. It shows up dimly in CT scans or other X-ray based imaging. If you omit all of it, the skeleton will seem disjointed. If you include all of it, it'll seem fused together.
BTW, you can buy actual human skeletons for around $5k. https://www.boneroom.com/store/c46/Human_Skeletons.html