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Re:Cone Programming Langauge by alkonaut on Wednesday April 03, 2019 @04:49PM (#19567163)
No matter how enthusiastic the creator is about a “3D web” I doubt putting it as a top design goal does the language any good (I nearly stopped reading right there).

Perhaps as the language seems to be influenced by Rust it would be good to outline what specific differences it has to Rust in terms of goals.

Re:Cone Programming Langauge by jondgoodwin on Wednesday April 03, 2019 @07:25PM (#19568086)
A summary of key differences from Rust: A richer collection of build-in memory management strategies (e.g., tracing GC), Pony-inspired permissions (esp. safe shared, mutable), structural subtyping (as well as nominal), and a bunch of features intended to improve ease-of-use and productivity. At some point, I will write up a page on my web site to explain Cone better for someone coming from Rust (or C++ or ..).