It appears to me that the rise/fall graphs are just graphs of ideal RC networks, while the whole true CRT system will have lots of other factors such as inductance going on.
When it comes to comparing what you might recall of CRT TVs and 80s micros to what a dedicated monochrome CRT would show, well, the dedicated CRT was much better and sharper, particularly if your color display technology involved a "composite" system like NTSC or PAL, where horizontal luminance (Y) bandwidth was SEVERELY limited to "make room for" the color information (I/Q).
To get an idea of how much Composite video encoding degraded picture information, take a look at modern videos of "RGB-modded" classic consoles such as https://www.youtube.com/watch?v=kpdpAxzjmA8 -- As far as I understand from the video explanation, both signals are video-captured, so this is not a "CRT effect", it's a "composite video effect" that makes the right-side image so smeared. There's also the palette difference, but that's more a matter of preference.
The slow decay of the phosphors is on an entirely different timescale: more on the order of the time taken to refresh the entire screen, rather than the time taken for the e-beam to sweep across a single pixel. The asymmetry in the phosphor's activation vs decay is vastly greater than the asymmetry in the electron gun's switching on and off.
A classic example of this is when you play retro consoles on an authentic household TV verses VGA.
Some systems actually used this technique as an additional rendering trick. For example having a foreground sprite where every other pixel was invisible and those pixels would be blurred by the TV to give a more authentic looking transparency effect.
What I didn’t mention but is also worth noting is the quality of the input signal would have mattered as well. 8bit micro monitors, even in the 80s, generally took RGB input. Whereas any micro that output to a TV would often do so via a the antenna, ie the computer would have to be tuned in like a TV station. This means you then have all of your prime colour “wires” as well as audio mixed into one analogue signal. Which obviously degrades the overall image and sound quality. Plus TV tuning isn’t nearly as precise as having a proper dedicated cable. The devices from the 80s (and 90s) which supported both ANT and RGB really show just how significant the difference between the two is. Which is also why you often see a lot of retro gear being sold as “RGB modded”.
Basically what I’m saying is comparing a budget micro on an 80s home TV to a raster CRT terminal is rather pointless. Different tech, different target audience, different eras.
In my purely subjective experience, rise time seems to be shorter than fall time - pixels will usually be visibly blurred on the trailing (right) edge, but sharper on the leading (left) edge. Another thing I noticed is that a longer horizontal row of pixels will leave a longer decay on the trailing edge than a single pixel. For example, the Ts will usually have their horizontal line visibly stretched on the trailing edge, even when the vertical line seemed sharp.
Of course, purpose-built terminals might have used different phosphors than cheap TVs of the time. It might also have to do with video amp bandwidth, or something else electrical.