News for hackers. Stuff that matters.
Re:Lego Mosaics Using R by ekianjo on Saturday March 23, 2019 @08:59AM (#19470263)
Rayshader is awesome but it is limited for rendering by the size of the screen. Waiting for an update where such a limitation can be done away with.
Re:Lego Mosaics Using R by tylermw on Saturday March 23, 2019 @11:46AM (#19470906)
This stems from a limitation of rgl—if rgl ever gets around to supporting a virtual frame buffer (which has been in rgl’s TODO document for a while), rayshader would support that feature.