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Re:Lego Mosaics Using R by Gatsky on Saturday March 23, 2019 @05:44AM (#19469801)
This is pretty cool. Enabled by the also very cool rayshader package in R (https://github.com/tylermorganwall/rayshader)
Re:Lego Mosaics Using R by ekianjo on Saturday March 23, 2019 @08:59AM (#19470263)
Rayshader is awesome but it is limited for rendering by the size of the screen. Waiting for an update where such a limitation can be done away with.
Re:Lego Mosaics Using R by tylermw on Saturday March 23, 2019 @11:46AM (#19470906)
This stems from a limitation of rgl—if rgl ever gets around to supporting a virtual frame buffer (which has been in rgl’s TODO document for a while), rayshader would support that feature.